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Nerve stapled stellaris
Nerve stapled stellaris






I soon found out that since the CoE jobs are of the specialist stratum that my new pops can't work there & ergo I can't convert my slaves into my alpha-mega-spicy-erudite primary species. I was playing a Fanatical Authoritarian / Militarist Empire w/ Necrophage Origin (obvs) and decided to pursue Bio-ascension -> nerve stapling to offset the slave unhappiness. I am egal/fanatic xenophobe/militarist.Nerve Stapled pops can't work in the Chamber of Elevation (CoE). And half their worlds were the kelting worlds and therefor started out as bombed out hellscape. The Zekamian werent wiped from the records due to they arent fully conquered and exterminated yet. But they are recorded by others as existing. The 2 proscribed meanwhile are in fact mostly extinct. The Zekamian are in fact a criminal syndicate. Not that it doesnt prevent the possibility the people make a mistake and elect someone else. We are a democracy with a shadow council of distingished admirals and the merchant guilds who actually get to decide who is in charge. We did however have colony worlds first amongst this generation of empires before FTL. Every member of the Sanguine pact is xenophile of some kind outside of the Ozabol Enlightened Kingdom, who are fanatic xenophobes who are scared shitless of our nation. And none may forget the evil Sanguine Pact which seeks to drink your blood and sap, and partake in your flesh and frond.ĪCTUAL REALITY: The Vazyri are currently getting their asses kicked by the Voor and the federation they are in. Now their worlds are smouldering ruins, where none live.Īll the while the Vazyri now own half the galaxy, ready to eat it all! Or the Voor and their foul torture they love to inflict on all.

nerve stapled stellaris

Beware the fate of the Zekamian criminals, who dared to subvert out society from with-in with their cartels. Consider the fates of the 2 proscribed, who their foul races no longer are even remembered by any, cleansed from the galaxy to protect it from their corruption. See the Vultaum, who killed themselves in suicide without ever forming a single colony on another world because they thought the universe was a simulation. Our races were first amongst races to colonize other worlds, before even FTL travel could be performed. The Admirality and the Chambers of Commerce shall not allow this and continue to support the Commissar-General in her 7th term in office. Protection from the foul xeno races outside the Federation, who would dare to overthrow our just and fair democracy and replace it with their foul dictatorships, shadowy oligarchies, reviled corporate megastates, and demented monarchies, only to purge our kinds from the galaxy! And handle like all the fucking paperwork. Even more important however is how they run the mines, generators, and farms. Especially when they make certain my people's houses are kept clean. It is far too late to make them into salad bars. Mind you, this is because by this point I have around 4k pops with literally half of them being slaves. Meanwhile, in my current game, I actually have happy slaves. Whenever the crisis popped on your most recent game, what was your economy looking like? In particular, how many alloys were you pulling in each month?

#Nerve stapled stellaris how to

Now, if you're asking how to get to the point of being able to produce a proper fleet to engage a crisis, a lot of that just comes down to economic management. Finally, if you think you'll need it, don't be afraid to save a slot for the perk that gives you extra damage against crisis fleets. This isn't ideal, as it means the Unbidden have had a good deal of success, but it can give you some breathing room. Remember that if they do get fairly large, you'll get the Abberant and Vehement to pop in, and they tend to go straight for the Unbidden. Try and let them spread out a bit if possible, so you can attack isolated fleets. You'll be able to take on fleets with minimal losses if done correctly. Their weapons do grievous damage to your ships, but your weaponry will outrange them, allowing your fleets to squeeze off some shots before they are able to start firing on you. Finally, watch where the Unbidden fleets are at and engage at the maximum possible distance. Make use of the various edicts that increase your damage and improve your shields. Giga cannon on the main slot, with kinetic artillery taking up the rest.

nerve stapled stellaris

For Unbidden, you're right on the money with kinetic artillery, but use battle ships instead.






Nerve stapled stellaris